Esports gamer

Burnout: Gamers trying to get into the esports industry need to focus on their health

As the popularity of esports grows, more individuals are seeking for a way into the business especially the younger generation, who see the attraction of a profession that involves playing games for a livelihood while earning a decent wage and becoming a celebrity at the same time as an attractive proposition. However, in the esports industry, the health of the (gamer) is very important, even though these gamers don’t get physical damage like athletes do on a daily basis, gamers may other damaging factors like mental health, burnout etc, we will discuss burnout further down in this article.

However, these gamers typically spend around 10-15 hours per day playing their games, therefore a lot of repetitive and fast motion may put them at risk and strain. As previously mentioned, the popularity of esports is growing and therefore so is the betting market for this esports scene, casual gamers and non-gamers can bet on these professional gamers for a chance to win some cash, more options can be found here if you would like the potential chance to profit from these pro gamers. Nevertheless, in this article we will look at the two major things that can be damaging to an aspiring e-sports gamer.

Burnout is common in the esports industry

It takes a similar amount of dedication to make it as a professional player and once you do, you’re expected to play long hours every week with little time off, which can be detrimental to your career. Many players, especially the younger ones, find that they need to take time off, which can be detrimental to their long-term success.

Investment and change in the esports industry

In order to avoid many of the problems that have been seen, there has been a tremendous investment into guaranteeing both physical and mental well-being in the larger organisations, while players aren’t as physically active as in more conventional athletic events. For those who haven’t had to deal with thousands of people on a public stage before, it may be upsetting and many players have streaming contracts that require them to broadcast for a particular amount of hours each week.

Esports has only been around in its current form for the past decade or so, therefore there’s still plenty of room for growth and new expertise and as big organisations from more established sporting events begin to enter the market, the support for factors such as player fitness will surely come along with it.